Architecture in Cinema

Jurassic Park

Author(s): Seda Dal *

Pp: 385-390 (6)

DOI: 10.2174/9789815223316124010047

* (Excluding Mailing and Handling)

Abstract

Architecture is a self-developing process that includes all kinds of social knowledge, which closely follows changes and improvements in social events and technology. As a result of that architecture, action, real and virtual products occur, take forms, and become a part of individuals and society. There are many subelements that support the emergence of these products, in other words, there are many factors contributing to the architectural theory. Cinema, as an effective means of expression among the visual arts, is among the disciplines of architecture. Cinema and architecture are branches of art that are close to each other in terms of designing, producing, and developing technological techniques. This article examines the interaction between cinema and architecture, the analyzed film as a reference is Steven Spielberg's 'Jurassic Park' movie. The Jurassic Park movie was shot and presented to the audience by using all the high technological developments of that period. Many techniques such as special digital effects, virtual reality, and simulation techniques were used. These techniques, which were used also very widely in science-fiction movies, laid the foundation of the METAVERSE which has many users today. The popularity of this virtual world has led to the advancement of the architectural profession in this field. It is possible to see most of the structures designed in the real world but also in the virtual world. Such as cities, places, objects, materials, etc. designed and presented to users in the digital environment. Architecture is also used in the design process of structures in the virtual world, and the spaces are virtualized by using 3D programs. The gigantic creatures in the movie Jurassic Park were designed and animated in line with these principles. Moreover, similar principles were applied in the design process of real buildings and virtual objects in the movie and in the design of spaces in the movie. Within the scope of this study, information about “Virtual Architecture” will be given and the movie “Jurassic Park” will be analyzed through both real architectural and virtual architecture.


Keywords: Architecture, cinema, digital, design, dinosaur, effects, film, jurassic Park, modern, nature, public Spaces, simulation, steven Spielberg, science Fiction, space, technology, visual, virtual Reality, virtual World, 3D Cinema.

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