The analysis of texture in computer vision has been of interest to researchers
for many decades. The early work in texture by researchers such as Haralick discovered
the utility of the greylevel co-occurrence matrix (GLCM) as a means for exploring the
spatially varying affects present in various textures. Other means such as Gabor filters
arose as being highly effective as well due to their ability to readily handle varying
angles and varying spatial extents. The research in texture evolved distinctly from
research in other areas of computer vision such as motion segmentation, non-textured
grayscale segmentation, etc. This text is the first discussion of an approach to computer
vision which can provide a unifying framework within which many computer vision
problems can be solved using a common toolset, namely the analysis of images in phase
space using tools from chaos theory. This chapter will further explore the role of spatial
chaos in serving as a possible framework within which texture can be analyzed. The use
of temporal chaos has proven useful throughout the text in approaching computer vision
problems such as motion segmentation and image registration. Thus a common set of
tools can now be used for solving the general computer vision problem.
Keywords: Texture, spatial chaos, GLCM, image segmentation, Lacunarity,
homogeneity, Renyi spectrum, Kolmogorov-Smirnov measure, classification.